INTRODUCTION TO
DEFENSIVE PLAY
"I'm sure we could have beaten
that contract
" Does that sound familiar? Do your opponents make too many
contracts against you? Defense is by far the toughest aspect of the game, but
it is also the most enjoyable when you get it right. Bear in mind that you will
also be defending twice as often as you are declarer. Maybe you just want to
play at a local club or in a social group, or meet with friends for a game
online, or perhaps you have aspirations much higher than that. In any event,
you will enjoy your game much more once you have mastered the basic techniques
of defensive play.
- Planning The Defense
- What Do I Lead?
- Basic Signaling In Defense
- Using And Protecting Your Entries
- Maximizing Your Trumps
- Making Declarer Guess
LESSON ONE
PLANNING THE DEFENSE
Defense is frequently tagged the most
difficult aspect of the game, but it can also be the most satisfying.
Inexperienced players tend to view defending as a chore to be done when they
don't manage to win the auction. Indeed, writers encourage this view: most
books for novices start with bidding and then move on to declarer play. The few
pages on defense can be found hidden at the back, as if they were an
afterthought.
That's not the way to view defense -- as the poor relation.
When you think about it, unless you bid like a maniac you will be defending
twice as often as you become declarer. Remember, half the time your side wins
the auction, you will be dummy. There have been many top class players whose
bidding could be described as basic (or perhaps lacking in refinement), but a
moderate defensive player has little chance of attaining expert status.
As an inexperienced defender, you make mistakes because your
mind is not trained to think along the right lines. During this course, and
those that follow, we will provide you will the tools to defend well. You will
learn to count and to draw inferences. You will acquire the basic defensive
techniques (and basic in this context does not always mean simple). Knowing
these basics won't make you a good defender, but you cannot defend well
consistently without them.
Experts also make mistakes in defense, but those are usually
due to lapses in concentration, rather than faulty logic or the inability to
follow the correct line of reasoning. To defend accurately you must pay close
attention at all times, even when you seem to have a worthless hand.
The vast majority of players defend in a fog. By that, we
mean that they follow a set of well-known rules such as "cover an honor with an
honor" without really asking why. To lift your head above the clouds, you must
develop a plan, much as you do when you are declarer.
Planning the defense begins before the opening lead. Should
you attack? Should you defend passively? Do you lead trumps? To answer these
questions you have to form the outline of a defensive plan, using just the
information contained in your own hand and that provided by the bidding. Of
course, once dummy appears you may have to revise that plan, as that new
information will often change the shape of the jigsaw puzzle you are building
in your mind.
You must also learn to think in terms of your combined
partnership assets. Here is a simple question. If the opponents bid
1NT-2NT-3NT, how many points does partner have? You can assume, whatever
strength the opponents' notrump, that they have approximately 25 HCP between
them. By adding your own points to that 25 you can judge partner's strength
fairly accurately. If you have a 13-count, then adopting a defensive campaign
that requires partner so show up with a couple of kings is clearly pointless
It may seem obvious, but the first question you should ask
yourself when trying to form a defensive plan is, "How many tricks do we need?"
To illustrate, here is a simple hand:
|
ª |
A7 |
|
© |
KQ |
|
¨ |
Q 10 8 7 5 |
|
§ |
8 5 3 |
What do you lead against a notrump contract?
This not a fair question, of course, since you also need to
know how many notrump. Obviously, the bidding will also affect your choice, but
if you are defending 6NT after one of the opponents has shown a long club or
spade suit, you might well choose the ©K as your opening lead. Against 1NT, you
would almost certainly lead a diamond. If you are defending 3NT and declarer
has bid diamonds or shown strength in the suit, you might select a club, or
perhaps even the ªA. Whichever
choice you make, it is because you have a plan.
Let's go through each of these plans. Against 6NT, you need
two tricks. You can see one already (the ªA) and you can develop a second trick by
leading a heart. True, leading a diamond may develop lots of tricks if partner
has something like A-x-x, but that's wishful thinking rather than planning.
Against 1NT, you lead a diamond because your plan is to set
up that suit, hopefully before declarer can knock out your major suit honors
and thus develop his own source of tricks.
Against 3NT, if declarer has shown length and strength in
diamonds, you might lead a club with the intention of setting up tricks in
partner's hand, or perhaps a spade hoping partner has length there. In each
case, you have a plan to acquire the required number of tricks.
Forming a plan involves answering many questions. What have
you discovered from the bidding? If you lead your long suit, can you set it up
and do you have entries to cash it later? Perhaps partner has bid -- do you
lead his suit or your own? Of course, when defending a suit contract, there are
even more considerations. Should you lead a trump? Should you play for a ruff?
Can you give partner a ruff?
Once the opening lead has been made and dummy has appeared,
both defenders will have more information. When your partner has led, the first
question you should address is, "What does partner's lead tell me?" If you
decide to win the first trick, you must decide whether to return partner's lead
or shift.
There is no point to blindly following a preordained set of
rules such as "always return partner's lead," if doing so will not defeat the
contract. You must always form a plan of attack that will allow the defense to
prevail.
Work through how the play is likely to go if you take a
particular action. As each trick is played, so you garner more information, and
you must learn to revise your plan.
You should always be aware of how many tricks you need.
Perhaps you can see some sure tricks in your own hand. You should always be
asking yourself, "where are our other two, three, four, etc. winners likely to
come from?"
Before playing to any trick, always consider the overall
picture. How many tricks do you need? How many can you already see? How can you
make up any shortfall between the tricks you can see and the number you need?
HAPPY BRIDGINGJ

Copyright © 2003
Bridge Forum International |